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게시물ID : programmer_12938짧은주소 복사하기
작성자 : Naissance
추천 : 2
조회수 : 476회
댓글수 : 1개
등록시간 : 2015/08/25 08:40:21
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import random
import math

MaxLevel=100

# Defining Arrays and Dictionaries...

thingsToDo={
"1":"Go to the field to hunt monsters",
"2":"Get some rest"
}

levelHP={}
for i in range(1,MaxLevel+1):
    levelHP[str(i)]=100+i*20

levelMP={}
for i in range(1,MaxLevel+1):
    levelMP[str(i)]=40+10*i

requestedEXP={}
for i in range(2,MaxLevel):
    requestedEXP[str(i)]=20+10*i

# Defining Classes...

class Entity(object):
    day=1
    def __init__(self,name):
        self.name=name
        self.level=1
        self.HP=100
        self.MP=50
        self.EXP=0
    def setHP(self, HP):
        self.HP=HP
    def setMP(self, MP):
        self.MP=MP
    def addHP(self, amountHP):
        self.HP+=amountHP
        if amountHP<=0:
            print("HP decreased by %d!!"%amountHP)
        else:
            print("HP increased by %d!!"%amountHP)
    def addMP(self, amountMP):
        self.MP+=amountMP
        if amountMP<=0:
            print("MP decreased by %d!!"%amountMP)
        else:
            print("MP increased by %d!!"%amountMP)
    def addEXP(self, amountEXP):
        self.EXP+=amountEXP
        if amountEXP<=0:
            print("EXP decreased by %d!!"%amountEXP)
        else:
            print("EXP increased by %d!!"%amountEXP)

# Defining functions...

def beginningMent():
    print("-- Custom RPG V 1.0 --")
    print("First, We need to make your own character")

def makingCharacter():
    print("Input your character's name")
    userName=input("Type here... =")
    print("Your name is %s. Let the game begin..."%(userName))
    print("A Character instance has been created...")
    return Entity(userName)

def printDay(player):
    print("   ")
    print("-- Day %d --"%player.day)

def printStatus(player):
    print("LEVEL : %d"%player.level)
    print("HP : %d"%player.HP)
    print("MP : %d"%player.MP)
    print("EXP : %d out of %d"%(player.EXP, requestedEXP[str(player.level+1)]))

def chooseSelection():
    for key, value in thingsToDo.items():
        print(key,value)
    userInput=input("Input the proper code")
    print("You've selected %s."%(userInput))
    for key, value in thingsToDo.items():
        if userInput==key:
            return key
    print("You've selected a wrong code")
    print("Try again")
    chooseSelection()

def branch(code, player):
    if code=="1":
        hunt(player)
    elif code=="2":
        rest(player)

def getFullHP(player):
    stringifiedLevel=str(player.level)
    amountOfFullHP=levelHP[stringifiedLevel]
    player.setHP(amountOfFullHP)

def getFullMP(player):
    stringifiedLevel=str(player.level)
    amountOfFullMP=levelMP[stringifiedLevel]
    player.setMP(amountOfFullMP)

def hunt(player):
    print("%s is going to the field to hunt some monsters"%player.name)
    for encounter in range(1,random.randint(3,5)):
        multiplyer=1
        if player.HP<10:
            print("Your HP is too low!")
            print("You are going home")
            player.day+=1
            return
        if player.MP<10:
            print("Your MP is too low!")
            print("Your power has been decreased!")
            multiplyer=0.8
        print("-- Encounter %d --"%encounter)
        print("A group of wild rats have appeared!!")
        winRate=random.randint(0,math.floor(5*multiplyer))
        if winRate==0:
            print("You have beaten by the wild rats!! What a shame!")
            player.addHP(random.randint(-30,-10))
            player.addMP(random.randint(-10,-5))
            break
        else:
            print("You have defeated the wild rats!! Congrats!")
            player.addHP(random.randint(-30,-10))
            player.addMP(random.randint(-10,-5))
            player.addEXP(random.randint(10,20))
    print("The hunting has finished!!")
    player.day+=1

def rest(player):
    print("You got some rest!!")
    print("Your HP restored!")
    print("Your MP restored!")
    getFullHP(player)
    getFullMP(player)
    player.day+=1

def checkLevel(player):
    if player.EXP>=requestedEXP[str(player.level+1)]:
        print("You've leveled up!!")
        print("from %d to %d"%(player.level,player.level+1))
        player.level+=1
        player.EXP=0

def checkPlayerStatus(player):
    if player.HP<0:
        print("You have fatigued!!")
        print("You can't do anything today!")
        rest(player)

# Main part...

beginningMent()
player=makingCharacter()

while(True):
    printDay(player)
    checkLevel(player)
    checkPlayerStatus(player)
    printStatus(player)
    selection=chooseSelection()
    branch(selection, player)

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