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오늘 새벽 둠3 사고 아직도 못함 ㅋㅋㅋ
게시물ID : gametalk_179272짧은주소 복사하기
작성자 : 망고아부지
추천 : 0
조회수 : 1249회
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등록시간 : 2014/05/11 17:40:21
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오류남 ㅋㅋ

다이렉트x 11 최신버전에 

컴사양도 둠3 돌리기엔 충분한 사양인데도 안됨 ㅋㅋㅋ

그래픽 드라이버도 최신인데 오류남 ㅎㅎㅎ

처음엔 성질나는데 이젠 그냥 자포자기 ㅋㅋㅋㅋ 에헤헿

Error during initialization

QA Timing INIT: 000161ms
D3BFG 1.1400 win-x86 Nov  9 2012 10:38:21
1596 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4080 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {B40114FA-F82A-4D12-A21A-650EFF3B2412} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {6C2DFA6D-BDE2-4AA7-8248-BB7CE5F030C4} DW1520 Wireless-N WLAN Half-Mini  - 192.168.0.35/255.255.255.0
Found interface: {2B66165F-9053-4D10-9AC7-56C18ED56151} Broadcom NetLink (TM) Gigabit Ethernet - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
C:Program Files (x86)SteamsteamappscommonDOOM 3 BFG Edition/base
C:UsersDAVIDSaved Gamesid SoftwareDOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
  DeviceName  : \.DISPLAY1
  DeviceString: ATI Mobility Radeon HD 5730 
  StateFlags  : 0x5
  DeviceID    : PCIVEN_1002&DEV_68C0&SUBSYS_02FE1028&REV_00
  DeviceKey   : RegistryMachineSystemCurrentControlSetControlVideo{7D57BCE1-E838-4E9F-B254-033D1361D871}000
      DeviceName  : \.DISPLAY1Monitor0
      DeviceString: 일반 PnP 모니터
      StateFlags  : 0x3
      DeviceID    : MONITORLGD0214{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey   : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}000
          dmPosition.x      : 0
          dmPosition.y      : 0
          dmBitsPerPel      : 32
          dmPelsWidth       : 1600
          dmPelsHeight      : 900
          dmDisplayFlags    : 0x0
          dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
  DeviceName  : \.DISPLAY1
  DeviceString: ATI Mobility Radeon HD 5730 
  StateFlags  : 0x5
  DeviceID    : PCIVEN_1002&DEV_68C0&SUBSYS_02FE1028&REV_00
  DeviceKey   : RegistryMachineSystemCurrentControlSetControlVideo{7D57BCE1-E838-4E9F-B254-033D1361D871}000
      DeviceName  : \.DISPLAY1Monitor0
      DeviceString: 일반 PnP 모니터
      StateFlags  : 0x3
      DeviceID    : MONITORLGD0214{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey   : RegistryMachineSystemCurrentControlSetControlClass{4d36e96e-e325-11ce-bfc1-08002be10318}000
          dmPosition.x      : 0
          dmPosition.y      : 0
          dmBitsPerPel      : 32
          dmPelsWidth       : 1280
          dmPelsHeight      : 720
          dmDisplayFlags    : 0x0
          dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL   : 1.5
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
  0: 湮/???>?
     2 channels, 48000 Hz
     Front Left and Front Right
     Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

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