기존 다이나믹맵은 블록하나가 그냥 색으로 구분되고 구분되 보이지도 않는데 오유의 서버를 보면 맵들이 정말 세세하더라구요;
혹시 어떻게 하신건지 조금만.. 알려주시면 안될까요? 부탁드립니다.
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory # By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt # # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt #deftemplatesuffix: lowres # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt #deftemplatesuffix: hires # Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
- class: org.dynmap.SimpleWebChatComponent allowchat: true #- class: org.dynmap.herochat.HeroWebChatComponent # # Control which HeroChat channel messages from web are directed to # herochatwebchannel: Global # # Control which channels are monitored and reported to the web # herochatchannels: # - Global # #- Trade # #- Haggle
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins - class: org.dynmap.MarkersComponent type: markers #showlabel: true #enablesigns: true # (optional) add spawn point markers to standard marker layer showspawn: true spawnicon: world spawnlabel: "Spawn" # (optional) layer for showing offline player's positions #showofflineplayers: true #offlinelabel: "Offline" #offlineicon: offlineuser #offlinehidebydefault: true
- class: org.dynmap.ClientComponent type: chat - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true # Option to make player faces small - don't use with showplayerhealth smallplayerfaces: false # # Optional - make player faces layer hidden by default # hidebydefault: true # # Optional - ordering priority in layer menu (low goes before high - default is 0) # layerprio: 1 # # Optional - label for player marker layer (default is 'Players') # label: "Players" #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true # Mouse pointer world coordinate display - class: org.dynmap.ClientComponent type: coord label: "Location"
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater progressloginterval: 100
# EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when # setting this to equal or exceed the number of physical cores on the system. #parallelrendercnt: 4
# Interval the browser should poll for updates. updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin #sidebaropened: true
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) #http-response-headers: # Access-Control-Allow-Origin: "my-domain.com" # X-Custom-Header-Of-Mine: "MyHeaderValue"
joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." # webprefix and websuffix support using '&color;' as escape code for color code webprefix: "&color;2[WEB] " websuffix: "&color;f" # Enable checking for banned IPs via banned-ips.txt (internal web server only) check-banned-ips: true
# Default selection when map page is loaded defaultzoom: 0 defaultworld: world defaultmap: flat
# NOTE: the 'templates' section is now found in the 'templates' directory # Templates CAN still be defined in configuration.txt, as before 0.20 templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample) # Worlds CAN still be defined in configuration.txt, as before 0.20 worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems # Set to false for a much quieter startup log verbose: false